Google Play

I led user experience design for significant efforts with broad impact in the Play Store and often across the Play ecosystem. These efforts included a full-scale redesign of the Play Store, a family-focused Play Store experience, an optimized experience for users with low data access, and design for users with physical or cognitive Accessibility needs, art direction for several global marketing campaigns, and rigorous primary design research.

Read more Google Play is an ecosystem of media consumption apps (e.g. Google Play Music, Google Play Books) and includes the Google Play Store, the official storefront for Android apps and games, music, movies, TV, books, magazines, and more. With over 93 million monthly active users in the US alone, the Google Play Store is one of the most used Android mobile apps globally.

In addition to my core contributions, I acted as a bridge from Google to the Bay Area community through several volunteer philanthropic efforts including designing and prototyping an intake process for the SF AIDS Foundation's Strut center, designing the brand materials for the Great Wall of Oakland's Writ Large Festival, leading a gardening project at Theuerkauf Elementary School in Mountain View, raising over $10,000 for SF-based homeless services organization Compass Family Services, mentoring young women through the E-Mentors Program, volunteering with the Shoebox Project, and participating in several Women in Tech and Design programs across Google.


Selected Case Study: Google Play Redesign

The Google Play Store redesign was completed over the course of a year and required the cooperation of over 15 designers working across multiple product verticals. I was responsible for creating multiple design system components to be used across verticals and ensuring consistent rollout of our redesign. I led the creation of a design system working group cooperating toward this end and interfaced with Google’s central Material Design group, communicating updates between Material and Play.